PoweredSpecial
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| Flag: | PoweredSpecial |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
BuildingTypes must have a Power greater than 0 for this logic to work correctly.
A structure with PoweredSpecial=yes present will play its LowPower while being drained by a DrainWeapon=yes weapon, or when its owner has no power due to SpyPowerBlackout.
or Players use SuperWeapon=ForceShieldSpecial





