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PingPong

From ModEnc²
Revision as of 04:41, 5 August 2011 by 99.137.22.135 (talk) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{values|boolean}} |default=no |types= {{Categ|Animations}} |ts=yes |fs=yes |ets=yes |ra2=yes |yr=yes |rp=yes }} I...")
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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: PingPong
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations


If an Animation has PingPong= set to "yes" the game will play the Animation forward tell it reaches the number of frames as defined by LoopEnd. Once it has reached the LoopEnd. It will make the Animation play backwards from LoopEnd to LoopStart. If the Animation has LoopCount set to "-1" known as "infinite looping". It will repeat a cycle of playing the Animation backward and forwards.

Note: PingPong is a bugged key. It causes the game to become confused when the Animation has damage frames. The Tiberian Sun GDI Radar disk has this bug. The damaged radar disk Animation will jump between frames and once the GDI Radar is fully repaired it will continue to play the damaged radar disk Animation.