Passengers
Appearance
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| Flag: | Passengers |
| File(s): | Rules(md).ini |
| Values: | integers |
| Default: | 0 |
| Applicable to: | VehicleTypes, AircraftTypes,BuildingTypes |
On VehicleTypes and AircraftTypes
This tag is required for all transports. However, its functionality differs between games:
| Game | Functionality | ||
| RA/CS/AM | TS/FS | RA2/YR | |
| Yes | Yes | Yes* | In RA: defines the amount of objects this transport can carry. In later games: defines the amount of slots this object has for purposes of unit transportation. An object takes up Size slots in a transport, and objects with Size exceeding this object's SizeLimit are not allowed to enter. Certain objects have additional hardcoded conditions preventing some objects from entering. In RA2/YR, Passengers cannot exceed Size. |
| No | Yes | Yes | Requires PipScale=Passengers to be set, or Internal Errors are bound to occur. |
| Yes | Yes | Yes | Defines the amount of pips displayed under this object. |
On BuildingTypes
In YR, this flag determines the amount of objects allowed inside if this structure has InfantryAbsorb=yes or UnitAbsorb=yes. Unlike on transports, each object takes up exactly one slot.





