OccupyWeaponRange
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| Flag: | OccupyWeaponRange |
| File(s): | Rulesmd.ini |
| Values: | floats |
| Special Values: | None |
| Default: | 5 |
| Applicable to: | CombatDamage |
Defines a global override to the weapons' Range= when those weapons are fired from inside garrisoned structures. This is a global switch rather than a multiplier to avoid different range issues when two units with differently ranged weapons are garrisoned.
For more information, see garrison changes in YR.





