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OccupyPip

From ModEnc²
Revision as of 07:07, 4 December 2009 by en>Vinifera7 (De-DZed. Another one bites the dust.)
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Flag: OccupyPip
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: hardcoded values)
Default: personwhite
Applicable to: InfantryTypes


This flag specifies the graphical representation to use for an infantry garrisoned within a building with CanBeOccupied=yes and MaxNumberOccupants set to a positive integer greater than 0. These types of special graphics are referred to as "pips".

Each value for OccupyPip denotes a specific frame of pips.shp to use for the pip of a garrisoned infantry. Each infantry will only take up one occupant slot regardless of its Size.

The pip graphic to use for an infantry loaded into a vehicle is specified by Pip.

Accepted values

All values are case-insensitive. Any other values will simply be ignored and the default used instead.

Value Frame of pips.shp
persongreen 7
personyellow 8
personwhite 9
personred 10
personblue 11
personpurple 12

See also