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NotHuman

From ModEnc²
Revision as of 17:52, 5 May 2006 by en>DCoder
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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: NotHuman
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this InfantryType is human. The effect of this is that the InfDeath= section of a warhead is ignored when this unit is destroyed by it, with the 'die' sections of its ART.INI sequence appropriately being used instead. This is used in Red Alert 2 for the Alligator and the Cow to ensure they do not display, for example, the FlamingInfantry= animation when they are burned to death as it would look crazy for them to run around in the shape of a soldier. Use of this tag also means that when the unit is killed, the DeadBodies= animations are not displayed either (as they are all human shaped).