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MutateWarhead

From ModEnc²
Revision as of 21:59, 31 March 2025 by MarkJFox (talk | contribs) (4 revisions imported)
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Flag: MutateWarhead
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Warheads)
Default: none
Applicable to: SpecialWeapons


Defines the warhead used by the super weapon with Type=GeneticMutator when [General]MutateExplosion=no is set. The super weapon will subject each InfantryType in a 3x3 area to a one-shot-kill using this warhead in this case.

Note

  • It is strange that Westwood did not create tags for InfantryTypes to protect against mutant weapons such as Mutateable=yes.