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Morphable

From ModEnc²
Revision as of 00:06, 30 August 2019 by en>Crimsonum (Created page with "{{Flag |values={{Values|boolean}} |default=false |types={{Categ|TileSets}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} This flag controls if the tiles...")
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Flag: Morphable
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: TileSets


This flag controls if the tiles in this tileset can be "morphed" in various ways. If set, it enables

  • warheads to deform the tiles
  • pavement to be placed on the tiles (unless it's a slope)
  • smudges to appear on the tiles after explosions


In addition, the FinalAlert and FinalSun map editors use this flag to determine if the tiles should be affected by the raise/lower/flatten ground tools. If the tileset has Morphable=yes set, then these tools can override the tiles with slopes. On the other hand, Morphable=no tilesets, such as cliffs or shores, are unaffected by slope generation.