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MobileFire

From ModEnc²
Revision as of 11:55, 27 November 2009 by en>EvilRenegade (Replacing Template:NeedTesting with Template:NeedsTesting.)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MobileFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies whether the unit should be allowed to fire while moving. Bugs/Side-Effects/Unexpected Limitations Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon ROF will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the CanPassiveAquire=yes setting while moving, however.

This needs testing
The following section contains information that has not been personally confirmed by the revision's author; readers are encouraged to test it themselves and update the section accordingly.

Appears to also allow a unit to ignore its ammo's Reload time.