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MinimumAIDefensiveTeams

From ModEnc²
Revision as of 10:19, 27 November 2009 by en>EvilRenegade (Replacing Template:TTL with Template:F.)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MinimumAIDefensiveTeams
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: unsigned integers listed by difficulty, hard -> easy)
Applicable to: General


If UseMinDefenseRule is set, the AI will strive to create this many IsBaseDefense=yes TeamTypes before even trying to create other Teams (all AITriggerTypes which don't include such teams will be treated as if their conditions haven't been met yet). See also MaximumAIDefensiveTeams.


Warning: The default INI files contain commented out or unexplained usage of this flag/section which, when restored (often simply out of curiousity), results in problems that are hard to trace and are seemingly unrelated.

In unmodded Red Alert 2 and Yuri's Revenge, Soviet AI will not be able to fulfill this requirement if it's raised, and will get stuck. Make sure to give it more such TeamTypes or relax the Max limitation on the existing one before raising this value.