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MaximumBuildingPlacementFailures

From ModEnc²
Revision as of 17:52, 5 May 2006 by en>DCoder
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Flag: MaximumBuildingPlacementFailures
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




If the AI gets hung up on thinking it can place something but being unable to clear the space (too jammed with units for example) then it abandons that action after this many failures. The AI will wait for the number of frames specified in PlacementDelay= before trying again so that you can tell how long it will try for it.