InfDeath
Appearance
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| Flag: | InfDeath |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 0 through 10) |
| Default: | 0 |
| Applicable to: | Warheads |
Template:TTL is used on a Warhead to specify the animation to play when an InfantryType is killed by it.
There are two exceptions:
- If the killed InfantryType has Template:TTL set, it will always use its Template:TTL sub-sequences instead.
- If it has animations specified by Template:TTL, these will override all other death animations.
Accepted values
| Value | Game Availability | Animation | Spawning?↓ | |||
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0
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none | |
1
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In Red Alert, twirly death (small arms); afterwards, Template:TTL sub-sequence of the killed infantry | |
2
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In Red Alert, explosion death (high explosive); afterwards, Template:TTL sub-sequence of the killed infantry | |
3
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In Red Alert, flying death (armor piercing); afterwards, animation specified by Template:TTL | |
4
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In Red Alert, burn death (flames); afterwards, animation specified by Template:TTL | |
5
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In Red Alert, electro death; afterwards, animation listed second in the [[[:Template:TTL]]] array (regardless of numeration) | |
6
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Animation specified by Template:TTL | |||
7
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Animation specified by Template:TTL | |||
8
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Animation specified by Template:TTL | ||||
9
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Animation specified by Template:TTL | ||||
10
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Animation specified by Template:TTL | ||||
Spawning
These death animations can be made to spawn a player-owned InfantryType via the MakeInfantry logic:
- Template:TTL, InfantryVirus, can be displayed in the unit palette, however remappable colors will not acquire the correct player colour.
- Template:TTL, InfantryMutate, is hardcoded to use the unit palette and will be remapped to the correct player colour.





