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IsBaseDefense

From ModEnc²
Revision as of 10:26, 21 March 2009 by en>Crimsonum
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IsBaseDefense
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: No
Applicable to: BuildingTypes


Can be set to 'true' or 'false' and specifies whether or not this BuildingType is classed as a base defense structure. This is used by the AI engine to identify defensive structures, enabling the AI logic to target them and consider them in its threat scan as well as labelling them to ensure that the AI builds them specifically for a defensive purpose. Also used to identify potential targets for Ion Cannon superweapon strikes.