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IonBeam

From ModEnc²
Revision as of 10:32, 8 May 2006 by en>DCoder (Rewrite)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IonBeam
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the first animation played when a Super Weapon with Type=IonCannon is activated.