Jump to content

InvisibleInGame

From ModEnc²
Revision as of 17:52, 5 May 2006 by en>DCoder
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: InvisibleInGame
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this object is always totally invisible to all players in the game. Note that the difference between this and the Invisible= statement is that in this case the object cannot normally be targeted or destroyed which could cause problems - for this reason, it should not be applied to player-owned objects.