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Showing below up to 50 results in range #951 to #1,000.
- (hist) TunnelSpeed [751 bytes]
- (hist) Guard [751 bytes]
- (hist) TrailerAnim [750 bytes]
- (hist) ClearAllWeapons [750 bytes]
- (hist) Assaulter [750 bytes]
- (hist) SmudgeTypes [749 bytes]
- (hist) Infiltrate [749 bytes]
- (hist) LeptonsPerSightIncrease [747 bytes]
- (hist) VehicleThief.KillPilots [746 bytes]
- (hist) PrismSupportBeam [745 bytes]
- (hist) HoverSounds [745 bytes]
- (hist) CanBeach [745 bytes]
- (hist) ActiveAnimTwoPoweredLight [745 bytes]
- (hist) SpawnReloadRate [743 bytes]
- (hist) XWIS/ServServ [742 bytes]
- (hist) Battle.ini [742 bytes]
- (hist) Yuri [741 bytes]
- (hist) AIIonCannonHelipadValue [741 bytes]
- (hist) SetName [740 bytes]
- (hist) ElectricAssault [736 bytes]
- (hist) SW.ManualFire [735 bytes]
- (hist) FlightLevel [734 bytes]
- (hist) UnitCrateType [734 bytes]
- (hist) RandomLoopDelay [734 bytes]
- (hist) EngineerDamage [734 bytes]
- (hist) EMPulseClass - Member Variables [734 bytes]
- (hist) PsychicSensorDetectSound [733 bytes]
- (hist) PowerPlants [732 bytes]
- (hist) ActiveAnimPoweredEffect [731 bytes]
- (hist) IsRadEruption [730 bytes]
- (hist) HunterSeekerEmergeSpeed [729 bytes]
- (hist) DeployFire [728 bytes]
- (hist) IronCurtain.Modifier [727 bytes]
- (hist) Deployer [727 bytes]
- (hist) DetailMinFrameRateNormal [726 bytes]
- (hist) AnimToInfantry [726 bytes]
- (hist) How to put your files in the game [726 bytes]
- (hist) Uprising [725 bytes]
- (hist) OneTimeOnly [724 bytes]
- (hist) IsDropship [724 bytes]
- (hist) Suffix [722 bytes]
- (hist) Size [721 bytes]
- (hist) Referencing (maps) [721 bytes]
- (hist) Surface [720 bytes]
- (hist) ArmorInfantryMult [719 bytes]
- (hist) LightningDeferment [718 bytes]
- (hist) AICaptureWounded [718 bytes]
- (hist) Scalable [717 bytes]
- (hist) Conventional [717 bytes]
- (hist) CreateSound [715 bytes]