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EngineerCaptureLevel

From ModEnc²
Revision as of 09:57, 27 November 2009 by en>EvilRenegade (Replacing Template:TTL with Template:F.)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EngineerCaptureLevel
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General


When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its Strength left, the cursor will be set to "Damage" instead of "Capture".

Bugs/Side-Effects/Unexpected Limitations The actual behavior of the entering engineer is not affected, and unless the (unavailable in RA2/YR) MultiEngineers game option is enabled, the engineer always captures the targeted structure.