EngineerCaptureLevel
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| Flag: | EngineerCaptureLevel |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 1.0 |
| Applicable to: | General |
When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its Template:TTL left, the cursor will be set to "Damage" instead of "Capture".
Bugs/Side-Effects/Unexpected Limitations The actual behavior of the entering engineer is not affected, and unless the (unavailable in RA2/YR) MultiEngineers game option is enabled, the engineer always captures the targeted structure.





