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DamageSmokeOffset

From ModEnc²
Revision as of 21:19, 8 November 2018 by en>Crimsonum
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DamageSmokeOffset
File(s): rules(md).ini
Values: X,Y,Z; Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0,0,0
Applicable to: TechnoTypes


Specifies the offset for the smoke particle system that is spawned when an object is damaged. By default this point is the center of the unit, or in case of buildings, the top corner of its foundation.

The offset is expressed in X,Y,Z format with increasing X values moving the point to the right, Y to the bottom-left, and Z moves it upwards.

Notes