CliffBackImpassability
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| Flag: | CliffBackImpassability |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
Determines how 'impassable' the terrain is behind cliffs, 0 being minimal and 2 being maximal, in other words how many cells away from the edge of a cliff a structure can be placed or a unit can move to.





