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ChargedAnimTime

From ModEnc²
Revision as of 08:39, 20 August 2009 by en>Beowulf
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Flag: ChargedAnimTime
File(s): rules(md).ini
Values: Integers
Default: 0
Applicable to: BuildingTypes


Used on BuildingTypes that have Template:TTL, or Template:TTL, defined and determines the time in which a superweapon's charge timer should trigger the structure's SuperAnim sequences. Purely used as a visual effect to show a superweapon structure's state of readiness.

Note

Should the structure house multiple superweapons, ChargedAnimTime applies to each one and does not work independently of each other.