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CellAnim

From ModEnc²
Revision as of 12:15, 3 January 2023 by en>Crimsonum (Un-DeeZire'd. Also, CellAnim does not affect the animation drawing by itself.)
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Flag: CellAnim
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none
Applicable to: OverlayTypes


Specifies the animation to display in the cell occupied by this overlay.

Bugs/Side-Effects/Unexpected Limitations

The animation is drawn some 50 pixels below the cell. You can use YDrawOffset in the animation's art(md).ini code to visually rectify this, but it won't change the animation's "physical" location. In other words, any trailer anims, particles, etc. are still spawned from the original location.