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CaptureTheFlag

From ModEnc²
Revision as of 17:52, 5 May 2006 by en>DCoder
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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CaptureTheFlag
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and decides whether or not this is a Capture The Flag game in which case special game logic is used. Although this is de-supported in Red Alert 2 it is still parsed and valid (as it was in Tiberian Sun) however I have not been able to get this to work. I still believe this may be possible, as the game code still refers to FLAGFLY.SHP (the image of the 'capturable' flag itself). That SHP can be extracted from Red Alert but needs converting to the Red Alert 2 palette. Incidentally, MOUSE.SHP also contains the flag movement cursor in Red Alert 2.