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BallisticScatter

From ModEnc²
Revision as of 13:23, 26 June 2008 by en>Nighthawk200 (Please, if you edit a DeeZire page, put in an updated flag template.)
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Flag: BallisticScatter
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: CombatDamage


Defined in the [CombatDamage] section, this specifies the maximum distance in cells that inaccurate ballistic projectiles will scatter.