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AllowedToStartInMultiplayer

From ModEnc²
Revision as of 17:52, 5 May 2006 by en>DCoder
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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AllowedToStartInMultiplayer
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this unit can be chosen for allocation to a player as part of their starting forces. The forces given to a player at the start of the game consist of a random selection from all units that do not have this set to 'no'. NOTE: it is best not to set this to 'yes' on units which have Naval=yes set or you may get Internal Errors - the game requires the starting units to be placed adjacent to the MCV in multiplayer mode and this is invariably not on water.