Jumpjet flags
This page contains a list of all JumpJet-related flags. Take note that Westwood's QA utterly failed at ensuring consistency, and that, as a result, it depends on each particular flag whether it is spelled "JumpJet" or "Jumpjet".
Global Defaults
These are the global defaults under [JumpjetControls].
TurnRate=4 Speed=14 Climb=5 CruiseHeight=500 ; cruiseheight should be higher than a bridge, just to be safe Acceleration=2 WobblesPerSecond=.15 WobbleDeviation=40
Any given Unit
These can be on any given unit; many of them are not required, as a common comment explains: params not defined use defaults (old globals way up top called Jumpjet controls).
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet JumpJet=yes JumpJetTurn=yes ;Use proper turn logic JumpjetSpeed=30 JumpjetClimb=20 JumpjetCrash=25 ; Climb, but down JumpJetAccel=10 JumpJetTurnRate=10 JumpjetHeight=500 JumpjetWobbles=.01 ; ! value of zero stop wobbles? NO! Wobbles of zero means div by 0 crash. "How many wobbles would you like?" "0" "You must have wobbles!!! I kill you!" JumpjetDeviation=1 JumpjetNoWobbles=yes ; the wobbling is in the Hover sequence of the art, instead of being programmer art/ sine wave ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve TiltCrashJumpjet=yes ; can handle tilting while falling without freaking out
Jumpjet Infantry
The Jumpjet system was originally created for a trooper in Tiberian Sun that would walk small distances, and fly long ones (hence the name - it was a soldier who used a jet engine to jump long distances).
YR's Rocketeer forewent that system in favor of staying in the air indefinitely.
Ease of conversion between systems depends on the direction:
- To convert the Rocketeer back to TS's system, all you really have to do is remove BalloonHover=yes and ensure HoverAttack is set to the best fit for your unit. You may want to adjust SpeedType and MovementRestrictedTo to account for the changed mobility.
- Since TS doesn't have BalloonHover, a change forward isn't quite as easy, but the TS editing community has proposed several ways.
Reference
This is the Jumpjet Infantry from TS:
[JUMPJET]
Name=Jumpjet Infantry
Category=Soldier
JumpJet=yes
Primary=JumpCannon
Prerequisite=GAPILE,GARADR
Crushable=no
Strength=120
Fearless=yes
Armor=light
TechLevel=6
Sight=6
Pip=green
Speed=5
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=600
Points=5
VoiceSelect=15-I000,15-I004,15-I012,15-I048
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly ; This needs to be None, like aircraft
ThreatPosed=15 ; This value MUST be 0 for all building addons
EliteAbilities=RADAR_INVISIBLE
This is the Rocketeer from RA2/YR:
[JUMPJET]
UIName=Name:JUMPJET
Name=Rocketeer
Image=ROCK
Category=Soldier
JumpJet=yes
Primary=20mm
Prerequisite=GAPILE,RADAR
Crushable=yes
Strength=125
Fearless=yes
;OpportunityFire=yes ;gs Doesn't work because will fly backwards to point towards it and never shoot
Armor=none
TechLevel=3
;Sight=6
Sight=8
Pip=white
Speed=9
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly ; This needs to be None, like aircraft
ConsideredAircraft=yes
ThreatPosed=15 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=20 ;HY increase climb speed; used to be 10
JumpjetCrash=25 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes ; the wobbling is in the Hover sequence of the art, instead of being programmer art/ sine wave
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=yes
BalloonHover=yes ; ie never land
MoveSound=RocketeerMoveLoop
ElitePrimary=20mmE