Who crushes whom
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This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags Template:TTL, Template:TTL, Template:TTL and Template:TTL are set. Empty cells signal that one property does not influence the other, e.g. for Crusher it's totally irrelevant whether OmniCrushResistant is yes or no.
| Defender | ||||||
|---|---|---|---|---|---|---|
| Template:TTL | Template:TTL | |||||
| yes | no | yes | no | |||
| A t t a c k e r |
Template:TTL | yes | ||||
| no | ||||||
| Template:TTL | yes | |||||
| no | ||||||
- OmniCrusher and OmniCrushResistant are only available in Yuri's Revenge.
In detail:
- Template:TTL determines if this VehicleType can crush InfantryTypes.
- Template:TTL determines if this InfantryTypes can be crushed by VehicleTypes.
- Only if the Attacker is Crusher=yes and the Defender is Crushable=yes, the crushing can happen.
- Template:TTL, if enabled, allows the VehicleType to also crush InfantryTypes who are set Crushable=no, and to crush other VehicleTypes.
- Template:TTL determines if this VehicleType can be crushed by other VehicleTypes.
- Only if the Attacker is OmniCrusher=yes and the Defender is OmniCrushResistant=no, one VehicleType can crush the other.