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Hospital

From ModEnc²
Revision as of 21:36, 12 April 2025 by Rain-Islet (talk | contribs)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Hospital
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


If set to yes, this building heals any infantry units that enter it. The building must also have Ammo set to a value greater than 0 to specify the number of times it can heal infantry.

Note that giving the BuildingType a weapon will use up one Ammo each time the weapon fires and makes the building permanently unusuable (no firing, no healing) once it runs out of Ammo.

Note

  • While this flag is still valid in Yuri's Revenge, YR Hospitals use InfantryGainSelfHeal instead.
  • Adding some tags (which tags?) will make InfantryTypes unable to receive treatment.

Bugs/Side-Effects/Unexpected Limitations

  • Using this on a building that also has Factory=UnitType or Factory=InfantryType set causes the AI to spam only one type of unit from that factory, the first vehicle/infantry type that the AI can build (i.e. the AI house is listed as the object's Owner).