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YSortAdjust

From ModEnc²
Revision as of 23:00, 8 May 2022 by en>Crimsonum (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0 |types=Animations |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Defines t...")
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Flag: YSortAdjust
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: Animations


Defines the adjustment, in leptons, to apply when sorting this animation object in its layer. In most cases, this affects how the animation is drawn relative to other objects on the same layer. By default, objects are sorted based on the sum of their X and Y coordinates, on which YSortAdjust is directly applied. Therefore, negative numbers sort the animation behind and positive numbers sort the animation in front of other objects.

See also