WeaponCount
Appearance
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| Flag: | WeaponCount |
| File(s): | Rules(md).ini |
| Values: | unsigned integers |
| Default: | 0 |
| Applicable to: | VehicleTypes, BuildingTypes |
Specifies the amount of weapons this object has. Used for special weapon systems, for example, turret-changers (Template:TTL), charge turrets (Template:TTL), or gattling logic (Template:TTL).
In those cases, the game parses weapons specified by (Elite)Weapon%d= , where %d represents the number between 1 and Template:TTL, as opposed to (Elite)Primary/Secondary it loads normally. Then, (Elite)Weapon1 is used as the default weapon instead of Primary.





