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TurretOffset

From ModEnc²
Revision as of 08:59, 16 February 2010 by en>Crimsonum (the flag does NOT read x,y values, only z. Check [http://www.ppmsite.com/forum/viewtopic.php?p=371653#371653 this topic] for proof)
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Flag: TurretOffset
File(s): Art(md).ini
Values: one to three comma-separated integers
Default: 0
Applicable to: VehicleTypes (voxel only)


TurretOffset provides additional degree of control over turret/barrel positioning. Unlike voxel header editing, which uses voxel blocks as measure units, this tag takes value in leptons. It allows you to move the turret "box" forward or backward over the z axis. (And by doing so, it affects the barrel's location on the z-axis the same way.)