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TiberiumExplosive

From ModEnc²
Revision as of 17:52, 5 May 2006 by en>DCoder
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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TiberiumExplosive
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Simple flag which can be set to 'yes' or 'no' and determines whether or not Ore will explode in a chain reaction when shot at by a weapon whose Warhead= has an animation with TiberiumChainReaction=yes set on one of the animations in its AnimList=.This explosive power is determined in the RULES file in the [Tiberiums] section - each type has the Power= statement which determines its explosive power although this logic appears to be disabled in Red Alert 2.