Jump to content

TechLevel

From ModEnc²
Revision as of 13:57, 21 June 2006 by en>DCoder (Rewrite (new winner of "Page with most categories"))
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TechLevel
File(s): Rules(md).ini, Maps
Values: signed integers
Special Values: None
Default:
Applicable to: MultiplayerDialogSettings (RA2/YR only) , InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes (rules(md).ini), Houses (maps)


On BuildingTypes

By constructing the building, the house's "technology level" is increased to this value, if necessary.

On Infantry/Vehicle/Aircraft Types

This flag specifies the "technology level" necessary to build this object.

In [[[:Template:TTL]]]

This flag specifies the maximum TechLevel achievable in the game. In previous games, you could control this by means of another slider, like the one used for Starting Money or Game Speed. The effect of this limit is that only TechLevel values in the interval 0 - this value (inclusive) are considered "allowed", and all others are disabled.

On Template:TTL

This flag specifies the starting tech level for this AI-controlled house.

Limitations of this system

TechLevel limitations
TechLevel Can be
Built by AI Built by Humans A Crate goodie A Secret Lab boon
-1 and below
0 through the maximum
(set in MultiplayerDialogSettings)
above the maximum