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Strength

From ModEnc²
Revision as of 17:52, 5 May 2006 by en>DCoder
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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Strength
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies the number of 'hit points' or 'health' this object has and thus how much Damage= it can sustain before being destroyed. Note that objects can still sometimes exist when their Strength= is set to '0' (although you wont be able to select it or get it to do anything) and are not considered destroyed until their Strength= falls below zero.