Jump to content

ProjectileRange

From ModEnc²
Revision as of 07:39, 13 June 2014 by en>AlexB (This is a weapon tag, not a projectile tag.)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ProjectileRange
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values). (Limited to: range in cells)
Default: 390.0
Applicable to: Weapons


The distance a Ranged=yes projectile is allowed to travel before it runs out of fuel and detonates in mid air if it could not reach its target in time. The projectile detonates like it would if it had hit the target, and all special effects like Splits are triggered.