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Parachuted

From ModEnc²
Revision as of 13:35, 12 January 2023 by en>DeathFish
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Parachuted
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles


[General] ► BombParachute=<Anim>will be drawn on the projectile.

be careful!!!

This is not just a visual effect. The existence of the parachute will have a real impact on the projectile.

This is very obvious on the Vertical projectile. You need to use Acceleration to offset its impact

  • Although it is said that this statement has lost its effect since TS and later, it is also said that it can only be enabled through a specific combination of INI statements.But Ares has fully supported this logic. You can directly use it as a general Projectile tag

See Also