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NormalZAdjust

From ModEnc²
Revision as of 11:37, 10 November 2018 by en>Crimsonum (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0 |types=BuildingTypes' {{ini|art}} entries |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes...")
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Flag: NormalZAdjust
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes' art(md).ini entries


This flag adjusts the building's location on the Z-axis (depth), measured in leptons. Positive values move the building "away from the screen" or "closer to the ground". Negative values do the opposite.

Adjusting the Z-offset is sometimes necessary to correctly render the building behind or in front of other objects or animations.

See also