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MindControl

From ModEnc²
Revision as of 20:33, 25 May 2015 by en>Mevitar (changed formatting, and i don't think that the CellSpread info was needed, but i edited the text to reflect lack of it)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MindControl
File(s): Rules(md).ini
Values: boolean (yes/no or true/false)
Default: no
Applicable to: Warheads


If set, this warhead will mind-control the target instead of inflicting damage. The effect is instant, and ignores whether the weapon actually hit the target or not. Object that has ImmuneToPsionics=yes are completely immune, and cannot be targeted.

The owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one.

In Yuri's Revenge

The Damage value of the weapon defines how many objects total can be controlled by the firer. Values greater than 1 prevent previously established mind-control links from being lost. Because of that, after reaching the limit, no new object can be controlled until at least one of the old ones is destroyed.

Bugs/Side-Effects/Unexpected Limitations The game only checks the Primary weapon for how many units can be controlled. MindControl=yes on Secondary doesn't work, neither does changing the Damage value on ElitePrimary.

See also