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InfantryAbsorb

From ModEnc²
Revision as of 08:32, 7 September 2021 by en>Crimsonum (Added flag template and links.)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: InfantryAbsorb
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


InfantryAbsorb is used on the YR bio reactor and allows infantry to occupy the building, where they will increase the building's power output. This flag will also enable the bio reactor art hack where the building's active animation 1 and 2 will play only when the power plant is unoccupied and occupied, respectively. Additionally, the building's idle anim will be played on loop as an active anim, though curious to note is that active anims 3 and 4 will still work properly.

See Also