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IsAlternateColor

From ModEnc²
Revision as of 16:21, 14 August 2006 by en>Renegade (updated due to pd's post)
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Flag: IsAlternateColor
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Weapons


If both this flag and IsElectricBolt=yes are set, the electric bolt will be drawn in alternate colors; this is the effect seen when you overcharge a Tesla Coil.

The default colors, according to pd, are taken from palette.pal's position #5 (0x05, yellow) as well as white (hardcoded).