IonBeam
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| Flag: | IonBeam |
| File(s): | Rules(md).ini |
| Values: | Strings (Names of Animations) |
| Special Values: | None |
| Default: | null |
| Applicable to: | General |
Specifies the first animation played when a Super Weapon with Type=IonCannon is activated.
This animation however is the primary animation played whenever the 'Ion Cannon Strike' map Action is used, along with the animation defined by IonBlast






