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CloakGenerator

From ModEnc²
Revision as of 21:07, 24 May 2007 by en>Renegade (Reverted edits by 80.70.227.32 (Talk); changed back to last version by 62.172.176.249)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CloakGenerator
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: BuildingTypes


General Information

Specifies whether this object has a cloaking device which can cloak it and any objects of the same owner within the radius specified by Template:TTL.

Exceptions

Cloaking will only be applied to Hover or Jumpjet Template:TTL units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a Template:TTL unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units affected by a weapon with Template:TTL1 while within the radius of a generator. Aircraft in the air are also not effected until they land.

Footnotes

1Only useable with Rock Patch in RA2/YR.