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ChronoReinfDelay

From ModEnc²
Revision as of 22:36, 23 December 2009 by en>001010011100101110 (WTF why does things say Page Template???)
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Flag: ChronoReinfDelay
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 60
Applicable to: General


ChronoReinfDelay specifies the delay in frames that units will take to fully "phase in" after being given to a player via the "reinforce by chronoshift" map trigger. This is needed because the units are simply created where they are reinforced to, rather than being teleported some distance; thus the normal chronoshift algorithm cannot be used to determine the delay.