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BridgeStrength

From ModEnc²
Revision as of 09:29, 27 November 2009 by en>EvilRenegade (Replacing Template:TTL with Template:F.)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BridgeStrength
File(s): Rules(md).ini
Values: unsigned integers
Default: 0 ?
Applicable to: CombatDamage


Bridge tiles are assumed to have Armor=none and this much Strength for damage calculation purposes, i.e. after taking this much damage, they will explode.