BridgeStrength
Appearance
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| Flag: | BridgeStrength |
| File(s): | Rules(md).ini |
| Values: | unsigned integers |
| Default: | 0 ? |
| Applicable to: | CombatDamage |
Bridge tiles are assumed to have Armor=none and this much Strength for damage calculation purposes, i.e. after taking this much damage, they will explode.





