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BarrelParticle

From ModEnc²
Revision as of 11:47, 8 May 2006 by en>DCoder (Rewrite, question)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BarrelParticle
File(s): Rules(md).ini
Values: Strings (names of ParticleSystems)
Special Values: None
Default: null
Applicable to: AudioVisual (TS/RA2) , General (YR)


Specifies a ParticleSystem that is spawned after a barrel explosion. While the rules comments in TS through YR mention a flag called Barrel=, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag.