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AirRangeBonus

From ModEnc²
Revision as of 22:12, 20 May 2014 by en>AlexB
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Flag: AirRangeBonus
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values). (Limited to: range in cells)
Default: 0.0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag defines the additional range added to all of TechnoType's weapons when it is targeting objects in air. In order to do this, the weapon's projectile must have AA=yes set.

Notes

When unit gets ordered to attack an airborne target, it will strive to move into the Range value, and stay there while attacking. Since adding AirRangeBonus increases the actual weapon's firing range, but doesn't affect this behavior, in some situations it helps slow moving AA units when attacking targets that will try to escape (especially if they have OpportunityFire=no).