Adjacent
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| Flag: | Adjacent |
| File(s): | Rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Special Values: | -1 to -2147483647 |
| Default: | 3 |
| Applicable to: | BuildingTypes |
After constructing a building, human players are only allowed to place it near their existing structures, at a maxiumum distance away from any of them in cells, as specified by Adjacent, assuming those existing structures have BaseNormal=yes set.
- Adjacent=0 means the new building must be placed in contact with an existing building, there must be no gap.
- Adjacent=1 means there can be at most a 1 cell gap between an existing building and the new building. And so on.
Note
AI players use a different system for building placements, AIBaseSpacing is used instead of Adjacent, where the distance specified is a preferred spacing rather than a limit.
Bugs/Side-Effects/Unexpected Limitations
Specifying too large a value, such as Adjacent=10000 will affect the game's speed.
Special Values -1 to -2147483647 will result in players being unable to place BuildingTypes But the AI can and places those BuildingTypes normally.





