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AIPickWallDefensePercent

From ModEnc²
Revision as of 23:32, 14 June 2008 by en>Nighthawk200 (Dedeezirified.)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AIPickWallDefensePercent
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Whenever the AI chooses to construct a base defense, there is a chance it will choose to build a wall rather than an actual base defense, as long as there are structures with Template:TTL set that are lacking walls. This is that percentage chance listed by difficulty level - Brutal, Medium, Easy.