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AIHateDelays

From ModEnc²
Revision as of 23:23, 14 June 2008 by en>Nighthawk200 (Dedeezirified.)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AIHateDelays
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


This flag controls the delay, in frames, that the AI will wait before choosing an enemy. Unless teams are set in YR, the enemy will always be a human opponent.

The values are listed in order of difficulty - Easy, Medium, Brutal.