Jump to content

WeaponsFactory

From ModEnc²
Revision as of 18:05, 2 July 2025 by Rain-Islet (talk | contribs) ([bot] Batch update {{Bugs}} templates.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: WeaponsFactory
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


The presence of WeaponsFactory=yes on a building turns it into a 'War Factory' with specific logic attached, and includes it in building ratio calculations: see WarRatio.

One feature of such a building, is that it produces VehicleTypes, which exit from a specific cell inside the building (based on foundation shape), either through a door for ground units, or through the roof for Jumpjet vehicles. Vehicles with Naval=yes can't be produced here, nor can infantry.

Bugs/Side-Effects/Unexpected Limitations

Adding WeaponsFactory=yes to other production buildings, or buildings with docks may cause crashing, or break functionality.

See Also

Naval

ConstructionYard

RoofDeployingAnim